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Click on the link to choose the desired topic: | |
| Modified Missions: | |
| A quite Blow-up |
-Added new escape truck (from desert scenario) -Added minisub with 2 torpedos -Patrol boat can explode now -Added explosive officer on the wall -Added second spy (in uniform) with pilot's face -Driver has knife, sub mch. gun and can climb walls(not sure though) -Sapper's got some grenades and more bombs -Sniper's got more bullets -Added nice fire instead of western muchine gunner. -GB's got desert outfit -That's about it I guess |
| Reverse Engineering |
-Escape vihicle is now from "Up on the roof" mission. -Added stationary patrol boat (it can be blown up). -Added machine gunner who is eager to destroy your escape vihicle.(when it comes) -Added Desert Punzer Tank which is also eager to destroy your escape vihicle.(when it comes) -Put patrolling sub.mach. gunner on the dam. -Added third bomb and two soldiers near it. -Created VERY weird inflatable raft. You should see for yourself. Btw it can wonderfully explode. -The gate to the NE-Camp can wonderfully explode as well. (only 5 gunshots required) -Created harmless 'Alien Entity' which kinda patrols the area and explodes when shot. Btw it looks like a halftransparent 'cloud'. -Added two telephones. Note: only 2 nazis (near the bunker and on the dam) can answer the phone(s). -Sapper's got 3 grenades; he can also move dead bodies. -There is other way to disable electric fence. Need I say more ? -Added stationary autogiro (just for fun) -other minor modifications... |
| Chase of the wolves |
-CHANGED THE ESCAPE POINT (it's now at SW) -Escape wooden boat is now near the U-Boats. -Location of explosive charges are changed too. -Added two real boats in the harbor and one in SW camp. -Added enemy minisub (shows very weird and unpredictable behaviour).It only launches torpedos when it feels like it. -Added two telephones (I like those) to distract nazi near the uniform. -Added two remote switches.(!!!see tips below!!!) -Added enemy sapper (engineer) with a dog. -Added second commando sapper (desert uniform, pilot's face) -Added patrol between U-Boats. -Added a motorbike for some fun. -Replaced SDK with fancy desert jeep. -Added inflatable raft (just in case) -Added desert tank (my favourite;note: you ain't as safe in tank as you might think) -Added hostile grey tank (Panzer III) -Added patrolling general in black Mercedes -Experimented with a door (near the jail). -Normal Sapper's got a knife, 3 bear traps. (grenades in a box). Btw he begins mission in jail. -Driver can find submachine gun in a box. He can also find crossbow in some of the buildings!!!!. -Spy doesn't leave any tracks on the snow. -Marine can shoot from the wooden escape boat. -Added explosive soldier but not JUST explosive, he explodes like big vihicle. (3 gunshots needed to blow him up) -Some bombs don't look like bombs??!! -When you click on the eye and then on the ground, fire appears instead of red mark. -Added a special barrel, which can be activated to 'produce' nice oil puddle. |
| New Macros: | |
| Little nice green minisub | Just a minisub with 5 torpedos. |
| Fire | Just a fire. Harmless to commandos and nazis. |
| Weird SDK | SDK Panzer Vehicle with tank turret. |
| Explosive officer | Sprite of an officer which explodes when shot. |
| Instructions are inside macros. Note: sometimes macros don't work. | |
| Utils: | |
| Dir.zip | Extracting utility by Erik Post |
| CaraWizard(test) | My own Commandos Character Wizard. Requires msvbvm50.dll to run. Get it here |
| Misc: | |
| Codes | Glossary of all possible codes. It is not translated but at least you should know what you can and can't use. |
| Globals | List of all tooltips from the game. Very helpfull when searching for objects. |