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Modified Missions:
A quite Blow-up -Added new escape truck (from desert scenario)
-Added minisub with 2 torpedos
-Patrol boat can explode now
-Added explosive officer on the wall
-Added second spy (in uniform) with pilot's face
-Driver has knife, sub mch. gun and can climb walls(not sure though)
-Sapper's got some grenades and more bombs
-Sniper's got more bullets
-Added nice fire instead of western muchine gunner.
-GB's got desert outfit
-That's about it I guess
Reverse Engineering -Escape vihicle is now from "Up on the roof" mission.
-Added stationary patrol boat (it can be blown up).
-Added machine gunner who is eager to destroy your escape vihicle.(when it comes)
-Added Desert Punzer Tank which is also eager to destroy your escape vihicle.(when it comes)
-Put patrolling sub.mach. gunner on the dam.
-Added third bomb and two soldiers near it.
-Created VERY weird inflatable raft. You should see for yourself. Btw it can wonderfully explode.
-The gate to the NE-Camp can wonderfully explode as well. (only 5 gunshots required)
-Created harmless 'Alien Entity' which kinda patrols the area and explodes when shot. Btw it looks like a halftransparent 'cloud'.
-Added two telephones. Note: only 2 nazis (near the bunker and on the dam) can answer the phone(s).
-Sapper's got 3 grenades; he can also move dead bodies.
-There is other way to disable electric fence. Need I say more ?
-Added stationary autogiro (just for fun)
-other minor modifications...
Chase of the wolves -CHANGED THE ESCAPE POINT (it's now at SW)
-Escape wooden boat is now near the U-Boats.
-Location of explosive charges are changed too.
-Added two real boats in the harbor and one in SW camp.
-Added enemy minisub (shows very weird and unpredictable behaviour).It only launches torpedos when it feels like it.
-Added two telephones (I like those) to distract nazi near the uniform.
-Added two remote switches.(!!!see tips below!!!)
-Added enemy sapper (engineer) with a dog.
-Added second commando sapper (desert uniform, pilot's face)
-Added patrol between U-Boats.
-Added a motorbike for some fun.
-Replaced SDK with fancy desert jeep.
-Added inflatable raft (just in case)
-Added desert tank (my favourite;note: you ain't as safe in tank as you might think)
-Added hostile grey tank (Panzer III)
-Added patrolling general in black Mercedes
-Experimented with a door (near the jail).
-Normal Sapper's got a knife, 3 bear traps. (grenades in a box).
Btw he begins mission in jail.
-Driver can find submachine gun in a box.
He can also find crossbow in some of the buildings!!!!.
-Spy doesn't leave any tracks on the snow.
-Marine can shoot from the wooden escape boat.
-Added explosive soldier but not JUST explosive, he explodes like big vihicle. (3 gunshots needed to blow him up)
-Some bombs don't look like bombs??!!
-When you click on the eye and then on the ground, fire appears instead of red mark.
-Added a special barrel, which can be activated to 'produce' nice oil puddle.
New Macros:
Little nice green minisubJust a minisub with 5 torpedos.
FireJust a fire. Harmless to commandos and nazis.
Weird SDKSDK Panzer Vehicle with tank turret.
Explosive officerSprite of an officer which explodes when shot.
Instructions are inside macros. Note: sometimes macros don't work.
Utils:
Dir.zipExtracting utility by Erik Post
CaraWizard(test)My own Commandos Character Wizard. Requires msvbvm50.dll to run. Get it here
Misc:
CodesGlossary of all possible codes. It is not translated but at least you should know what you can and can't use.
Globals List of all tooltips from the game. Very helpfull when searching for objects.

 


Made by Roman G
email: rgstar@hotmail.com
web: http://members.tripod.com/~cyberrg