First things first: you need file called "misiones.dat".
This file helps you understand
which *.mis file goes by which mission. (they are not the same)
Mission file is written (thank god) in ASCII but in Spanish (damn). That
represents the major
problem to all nonspanish people. |
Anyway first you see phase name like FASE0000. After that some kinda
definitions follow.
I will discuss those in Syntax part. Then come all sprites/macros
definitions in current mission.
All insertable sprites have a CLASS. People familiar with Object Oriented
Programming know
what it is. As far as I know there are three classes: BICHO,
BICHOALIADO, MACRO. Class bicho
used almost for everything except commandos themselves. Bichoaliado is
reserved for Commandos.
Macro is class that points that object is a macro and its definitions
can be obtained from
given *.mac file. TOKEN is usually just a name for an object. It can be
later called from
somethere else.
Finally there are also objectives for the current mission. Those can be
edited too.
|