| [ | Opening bracket |
| .TOKEN
PATROL_NAME [ | Patrol Token Name(you assign any name) |
| .NSOLDIERS
3[ | Number of soldiers(as far as know 48 is the maximum) |
| .RUTADEF [ [
| Here
start route definition |
| .NOMBRE
SALIDA | Kind of route(I know very little about this) |
| .TIPORUTA
LOOP | Sort of patrolling.(Can be LOOP, PINGPONG) |
| .RUTA [ | Route itself |
| [ .XYZ [
1370 3451 0 ] ] | Starting Coordinates |
| [ .XYZ [
1447 3535 0 ] ] | 2nd Coordinates |
| [ .XYZ [
1580 3536 0 ] ] | 3rd Coordinates |
| [ .XYZ [
1630 3205 0 ] ] | 4th Coordinates |
| [ .XYZ [
1502 3138 0 ] ] | 5th Coordinates and then back to start |
| ] | Close route |
| .VEL [ ] | Speed. In this
case: standard speed. You can also give a number. |
| ] ] | Close route
definitions |
| .ANIMCABO
CABO | Graphic of leading officer. Can be
(CABO,CABODES,ALEGABAR,ALGADES) |
| .ANIMSOLDADO
CABODES | Graphics of the rest of the soldiers. Usually ALEGABAR |
| .DISPARARCABO
PISTOLA | Weapon of leading officer. |
| .DISPARARSOLDADO
PISTOLA | Weapons of the rest of the soldiers |
| .REGENERATEPATROL
1 | No clue |
| .SIGUEHUELLAS
0 | No clue |
| .JAIL
PRISON_TOKEN_NAME | Not sure, but I guess this line makes patrol
arrest commandos instead of shooting. |
| .REGENERATE
0 | No clues |
| .NONSTOP 1 | Whether patrol
reacts on alarm |
| .STARTATHOME
0 | Whether patrol starts its route from their barrack |
| .ANIMPAL -1 | This probably
has smth to do with rendering |
| .VIGILARDEF
[ .ANGBARRIDO 50 .DEMORA 50 ] | Sight range. ANGULOBARIDO is a
vision angle. |
| .XYZ [ 1502
3138 0 ] | Very starting coords. Usually not far from route starting
coords. |
| .NCOLUMNS 2 | Number of
columns. |
| .HOME
BARRACK_TOKEN_NAME | Name of the barrack from which patrol starts its
route |
| ] | Closing
bracket. |