| [ | Opening bracket |
| .CLASS BICHOALIADO | Class name. All comds are
BICHOALIADO |
| .TOKEN COMANDO | Token name. In this case very
important |
| .BANDO ALIADO | Aliance. Can be ALIADO-friendly,
ALEMAN-hostile, NEUTRAL-object |
| .XYZ [ 144 3557 0 ] | Starting coordinates. Use F9 to
locate them |
| .ANGULO 135 | Starting angle.(0-359). 0 degrees
when commando looks direct at you.(player) |
| .VOLCOLISION [ CILINDRO [ .R 10 .H
40 ] ] | This
has smth to do with graphics and hotspots |
| .LISTAS [ EJEC CHOC VISI SELE ] | Major properties |
| .ACCIONES [ | Start of actions definitions |
| [ acMuerte [ .CARISMA 999 ] ] | Ability to die. Remove this line
and your commando is invincible |
| [ acUsaHab [ .CARISMA 300 ] ] | Ability to pick up things |
| [ auAcuchillar [ .CARISMA 200 ] ] | Ability to use knife |
| [ auUsar [ .CARISMA 200 .FLAGSUSAR
FL_BALASFRANCOT ] ] | Ability to pick objects. In this case only this character can
pick up sniper bullets from a box |
| [ auCoger [ .CARISMA 200
.FLAGSRECOGER FL_BALASFRANCOT ] ] | Goes together with one above |
| [ auUsarVehiculo [ .CARISMA 200 ] ] | Ability to enter vihicles. Note:
enter, not drive |
| [ auBeHome [ .CARISMA 200 ] ] | Have no clue about this one |
| [ auDisparar [ | Start information about the
weapons |
| .CARISMA 200 | That CARISMA thing |
| .ARMAS [ MIRILLA PISTOLA ESCOPETA
MIRILLA PIEDRA ] | Weapons list. See translations below |
| .PIEDRAS 50 | How many stones |
| .MUNMIRILLA 4 | How many sniper bullets |
| .MUNESCOPETA 100 | How many rifle shots |
| ] ] | |
| [ auEscalar [ .CARISMA 200
.ESCALAMUROS SI ] ] | Ability to climb ladders. ESCALAMUROS SI means this character
can climb walls as well. |
| [ auGoto [ .CARISMA 200 ] ] | This controls commandos response
on your mouse clicks |
| [ acPisar [ .CARISMA 1 ] ] | You tell me |
| [ AcDetenido [ .CARISMA 100 ] ] | Due to this line this character
will leave footprints on snow and sand |
| [ AuGarfio [ .CARISMA 200 ] ] | Ability to carry dead bodies |
| [ auManejaSegnuelo [ .CARISMA 200] ] | Ability to use aucustic decoy |
| .OBJETOS [ [ .TOKEN SEGNUELOUNO
.ACTIVABLE SI ] ] | "Virtual" objects character is currently carrying. In this case
only decoy. Refers to elements-see below |
| ] ] | |
| [ AuEsposas [ .CARISMA 200 ] ] | This is new one. Haven't had time
to figure it out. |
| [ AuControlAleman [ .CARISMA 200 ] ] | Ability to use handcuffs |
| [ AuCogeTabacoDeMuerto [ .CARISMA
200 ] ] | Ability
to collect cigaretts from dead nazis |
| [ AuTabaco [ .CARISMA 200 ] ] | Ability to use cigarettes(throw
them) |
| ] | |
| .MASA 100 | Unknown but maybe virtual weight |
| .SEHUNDE 1 | Unknown |
| .GRAPH [ .ANIM COMANDO .RENDERVOL [
CILINDRO [ .R 10 .H 40 ] ] ] | Defines how the character'll be diplayed. Put
graphic name behind anim and you got different skin. |
| .ORGANOS [ .MOTOR [ MotorAliado [ ] ]
] | Something
with alliance |
| .CONTENEDOR 1 | Unknown |
| .OCLU 0 | Unknown |
| .DETECTAEXPLOSION 0 | Whether object will automaticly
explode if smth explodes near it. |
| .ELEMENTOS [ [ .CLASS MACRO .MACRO
SEGNUELO .TOKEN SEGNUELOUNO ] ] | Actual definitions of objects carried by this
commando |
| .NOAGACHA 0 | Have no idea |
| ] | Closing bracket |